![]() ![]() I quite like the shorter levels as I feel like it encourages more experimentation with changing up your loadout more often. I think if you go into the game expecting kingdom rush but with a different theme then you’ll be disappointed. I'm hoping for either a more classical KR game in the future, either a well-made departure from the series, which is what Junkworld could have been. Junkworld, however, is the first Ironhide game that I emphatically do not recommend, possibly because it is a port of a typical cash-grab mobile game. Although I liked Iron Marines, Vengeance was a slightly worse than the previous KR games (though it's still a very fun game), and KR Legends, although I enjoyed it very much, has very little content, and it seems it's been abandoned. Recent Ironhide games have been progressively slightly more disappointing to me. I probably won't continue playing the other worlds. It's just boring: I don't know what to say more, besides that I just didn't have any fun at all playing the game. ![]() Tower abilities are quite fun, although actually clicking a tower can sometimes be hard due to the clunky controls. Being able to move towers removes the heaviness of choices, and just doen't make sense to me. Not being able to place towers and upgrade during play just removes the satisfying feeling of "tightness" of a last second well chosen upgrade. You can now chose special abilities besides the classic reinforcements and meteor abilities, but there's too many of them (and they're all similar) and their balance is terrible.
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